Spielerando

Let small scratches not break a long action, but a heavy blow does

Setting a bone, lighting a fire or building a wall takes a few turns, and being hit should sometimes stop it. Stopping on any damage makes long actions useless, and never stopping makes them free. This entry picks a middle path that players can read.

Why this works

A steady hand should survive a scratch but not a blow, so what counts is how much the worker has taken between its own turns. Keeping the progress means an interruption costs time, not everything, and a player will still dare to start long work.

When not to use it

Skip it when actions are short, or when any hit should stop the work, such as a delicate spell in a harsh game. Then make the action instant or make every hit break it, and say so clearly.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 26 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let small scratches not break a long action, but a heavy blow does" (read_entry only-a-big-hit-breaks-concentration) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP