Spielerando

Other players' jumps look like triangles, not arcs

If news about a jumping player only arrives a couple of times per second, drawing a straight line between the points cuts off the top of every jump. Sending a little extra about how fast they are moving lets you draw the true curve. Here is the blend and the one unit mix-up that ruins it.

Why this works

A jump is a smooth curve, and two points alone cannot say how it bends. Sending the speed too tells the curve how to leave one point and arrive at the next, so even sparse news gives a round arc instead of a peak with straight sides.

When not to use it

Not needed for movement along the ground or in straight lines, where the plain blend is exact. It also fails with very rare news, fewer than two per jump. Then send more often, or let the jump play as a short animation.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 22 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Other players' jumps look like triangles, not arcs" (read_entry online-remote-jump-arc-from-sparse-news) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP