After an update, old saves load into a scene that moved or is gone
You fix a typo, rename a scene or cut a chapter, and the people who saved yesterday cannot continue. This entry shows how to bring an old save to the nearest honest place in the new story instead of a crash or a wrong line.
Why this works
A saved position is only a pointer into words that have since changed. The one spot that is certainly meaningful is the start of a scene that still exists, so repair in a fixed order and never trust a position you have not checked.
When not to use it
Skip it for a game that is short enough to replay in minutes, or one that never changes after release. If an update rewrites everything, an honest fresh start with an apology beats a clever repair that lands people mid-sentence.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 35 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "After an update, old saves load into a scene that moved or is gone" (read_entry old-save-points-into-a-patched-story) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP