Spielerando

Draw a found map with only the places that existed and that its maker had seen

A map found in a cellar shows the bridge that stood when it was drawn and not the mill built later, and it is wrong in just the way an old map should be. Here is how to build such maps from the world's own dates and the regions the mapmaker visited, with rumours for the famous places he never saw.

Why this works

A map is a record of one person's knowledge at one moment, not a picture of the world. If the content comes from the world's own dates and the places the maker visited, it stays consistent when you change the story, and the errors are the believable kind.

When not to use it

Skip it when the map must be a clean, complete guide the player needs for the main path. A map full of gaps and stale marks frustrates there. Give a reliable map and put the old, wrong one in as a side find.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 15 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Draw a found map with only the places that existed and that its maker had seen" (read_entry old-map-shows-only-what-its-maker-knew) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP