Spielerando

Craft when the bag is full, because the ingredients make room for the result

A small phone bag has twelve slots, all taken. The player wants to turn four logs into a plank, which would free a slot, but the game says the bag is full. Another time the result does not fit at all and vanishes. This entry works out the space after the ingredients are gone and keeps what does not fit.

Why this works

A craft is one action that takes things away and gives something back, so the room it needs is whatever is left once both are done, not what was free before. Using up the smallest stacks first empties whole slots, and nothing the player earns is ever thrown away.

When not to use it

A hard limit is the right design when space is the puzzle, such as a survival game about choosing what to carry. There, block the craft and say why, rather than quietly sending the result to a mailbox.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 41 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Craft when the bag is full, because the ingredients make room for the result" (read_entry mobile-bag-full-craft-space) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP