Make a kill-streak meter drain faster the higher you climb, exactly
A score multiplier that drains faster at higher levels keeps experts busy, but if the speed changes in the middle of a long frame the meter gets the wrong number, and slow computers hold on to levels longer than fast ones. Here is the exact way to drain across level borders.
Why this works
A reward that is easy to keep makes people lazy, so the higher the prize, the quicker it slips away. Because the loss speed changes as the meter crosses each border, the time must be spent one level at a time, or the result depends on frame length.
When not to use it
Do not use it in a calm or story game, or one where players should plan carefully; the pressure to keep killing pushes them to rush. Use a bonus that simply ends after a set time instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Make a kill-streak meter drain faster the higher you climb, exactly" (read_entry kill-streak-meter-drains-faster-at-higher-levels) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP