Spielerando

Make loot fly to the player with a growing pull and arrive on time

Coins that chase the player with a simple pull sometimes never arrive, circle around a fast player, or take longer when there are many. Here is a pull that grows stronger, follows a moving player and delivers every coin in the same time on any screen.

Why this works

A reward should arrive when promised. Fixing the flight time instead of the speed means a coin always reaches the player, however far away they run, and a slow start with a strong finish gives the pleasing feeling of being pulled in.

When not to use it

Do not use it when collecting should be a skill, such as placing coins as a path or a risk the player must walk to. Leave them where they lie and let the player touch them.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 19 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make loot fly to the player with a growing pull and arrive on time" (read_entry pickups-fly-to-the-player-in-a-fixed-time) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP