Spielerando

Make hold-to-open actions fill while held and slowly drain when you let go

A progress ring for opening a chest or hacking a door is easy to get wrong: letting go for one frame wipes everything, completing fires the action twice, or it opens again when the button is still down. Here is a ring that is forgiving and completes exactly once.

Why this works

A shaky hand or a quick glance away should not undo seconds of effort. Letting progress fall slowly rather than vanish forgives small slips while still demanding real commitment, and a one-time flag stops a held button from firing again.

When not to use it

Do not use it for quick, frequent actions such as picking up coins or opening a chest in a fast game, or for people who find holding a button hard. A single press, with a confirm only for risky choices, works better.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 24 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make hold-to-open actions fill while held and slowly drain when you let go" (read_entry hold-to-interact-fills-and-drains-without-resetting) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP