When is the best moment to restart for a bonus in an idle game?
Restarting too early gives a tiny bonus and restarting too late wastes slow hours. This entry shows how to find the moment that earns the most per hour, why a fixed cost of starting over moves it, and how to compare it with when players actually do it.
Why this works
A restart gives a permanent gain but throws away the pace you had built. Because earnings slow while the gain keeps growing, there is a point where waiting longer loses. Weighing gain against time, including the time to rebuild, finds that point.
When not to use it
It does not fit when the restart bonus grows in another way than you assumed, or when players value the restart for its own sake as a fresh start. Fit the curve to what your game really does, and watch when real players choose to reset.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 23 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "When is the best moment to restart for a bonus in an idle game?" (read_entry idle-best-prestige-moment-with-overhead) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP