Spielerando

Check that each building tier in an idle game still pays back in sensible time

If a higher tier pays back faster than the one below, nobody wants the lower one; if it pays back far slower, players hit a wall. This entry shows the one number per tier to compute and the two warning signs to look for in the list.

Why this works

Price alone or income alone says nothing. What matters is how long a purchase takes to earn itself back. Laying these times side by side shows whether each step feels like a better buy, a fair next step or a sudden slowdown.

When not to use it

It misleads where a purchase is wanted for something other than income, such as looks, a story step or a key to a new area. There, paying back is not the reason to buy, so judge it by whether players want it, not by its quotient.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 26 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Check that each building tier in an idle game still pays back in sensible time" (read_entry idle-payback-time-by-tier) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP