Find the upgrade where the waiting time suddenly jumps in an idle game
In a game that earns while you wait, a wall is not an expensive upgrade but a sudden jump in waiting time compared with the step before. This entry shows how to compute the waits from your price list alone and where to look for the jump.
Why this works
What a player feels is the wait, not the price. A high price is fine if income has grown to match, so the useful question is how long each purchase takes compared with the one before. A sudden jump in waiting is where people stop.
When not to use it
It cannot replace watching real players, since it ignores bonuses people earn by tapping and what they carry over. It also does not apply to games built on long waiting as the point. There, collect real purchase times and compare them with the plan.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Find the upgrade where the waiting time suddenly jumps in an idle game" (read_entry idle-wait-time-wall-between-upgrades) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP