Aim a healing spell at the right teammate, not the same one everybody heals
With three healers, all of them pick the lowest player and all heal the same person while another one falls. This entry shows how to count heals that are already on their way and which teammates must be skipped.
Why this works
If everyone heals whoever has the lowest bar, the help piles onto one person. Counting heals already on their way shows who will still be hurt when the spell lands, so a team of healers spreads its help instead of wasting it.
When not to use it
Skip it when choosing the patient by hand is the skill of the game, or for spells that heal everyone in an area. If healing lands instantly, nothing is ever in flight, so simply pick the lowest.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 28 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Aim a healing spell at the right teammate, not the same one everybody heals" (read_entry heal-the-one-who-needs-it-counting-incoming-heals) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP