Spielerando

Let a boss pick random victims that does not hit the same player over and over

Pure chance picks the same unlucky player three times in a row and the group calls the boss unfair. This entry shows how to keep the choice random but even, what happens when players die or join, and the one spot where the same name can appear twice.

Why this works

Pure luck repeats names, and a player hit three times in a row feels picked on. Drawing from a bag that is emptied before it is refilled gives everyone a turn before anyone gets a second, yet the next victim stays a surprise.

When not to use it

Skip it when the boss should hunt by a rule, such as the weakest, the loudest or whoever just did something, or when reading the boss's habits is the game. Predictable targeting is the point there. A bag is for fairness, not tactics.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 20 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let a boss pick random victims that does not hit the same player over and over" (read_entry boss-target-bag-no-repeat-until-everyone) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP