Spielerando

My game looks blurry on one phone and is cut off or stretched on another

Phones come in many shapes and sharpness levels. A game drawn for one fixed size is then fuzzy, squashed or missing its edges. This entry fits the game picture into any screen with bars where needed, and sizes the drawing surface so it stays sharp.

Why this works

One scale for both directions keeps shapes undistorted, the smaller of the two fits everything, and a drawing surface matched to the sharpness of the screen avoids the blur of stretching.

When not to use it

Skip fixed fitting for games whose world simply shows more area on a bigger screen, such as a map; there the camera, not the scale, adapts.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 35 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "My game looks blurry on one phone and is cut off or stretched on another" (read_entry game-screen-blurry-or-cropped-on-other-phones) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP