The frame rate number looks fine, yet the game stutters on my phone
Your AI reports a healthy number of frames per second, and still players feel hitches. A few long frames hide inside a good average. This entry reads a list of frame times and shows the stutters an average would never reveal.
Why this works
Players feel the slowest frames, not the typical ones. Looking at the worst few percent and at how many frames missed their time says what the player felt, where an average smooths it away.
When not to use it
Skip it for static puzzle screens that redraw only when something changes; time the response to a tap there.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 23 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The frame rate number looks fine, yet the game stutters on my phone" (read_entry average-fps-fine-but-game-stutters) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP