Spielerando

Players keep hitting the wrong button because the buttons are small and close

On a laptop a tiny icon is fine. On a phone it is a coin-flip. This entry gives your AI an audit that finds every control that is too small to hit and every pair that sits too close, and it counts the invisible touch zone around an icon.

Why this works

A finger covers a patch of the screen, not a point. Measuring the real touch area and the empty space between neighbours turns a vague feeling about being fiddly into a list of items to fix.

When not to use it

Skip it for controls that are meant to be precise tools used with a stylus or mouse; set a separate size for those and say so.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 45 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Players keep hitting the wrong button because the buttons are small and close" (read_entry buttons-too-small-or-too-close-for-fingers) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP