Spielerando

Pop-ups pile up on top of each other and appear in the middle of a level

A rating request, a sale offer, a daily gift and a tutorial hint all arrive at the same second, or one that the player closed returns at once. This entry decides which one goes first, which must wait, and how often any of them may come back.

Why this works

One place that decides what may appear, based on whether the player is busy, how long ago the last window closed and how often each has been shown, stops every feature from deciding for itself.

When not to use it

Skip it in a tiny game with one or two windows that never overlap; a simple flag does the job.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 42 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Pop-ups pile up on top of each other and appear in the middle of a level" (read_entry popups-stack-up-and-interrupt-play) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP