Check that "north of the lake" is really north on your map
Dialogue and notes say the mine lies north of the village, while the map has it to the south-east, and the player with the map in hand loses trust. Here is a check that compares such sentences with the true positions, tells what the compass word should have been, and avoids the up-and-down trap of screen maps.
Why this works
Readers trust a map only as long as the words agree with it. Turning each sentence into a direction from the real positions, and letting a claim be close enough in the way people speak, catches errors that a human proofreader will miss.
When not to use it
Skip it when the people in the story are lost, drunk or lying about directions on purpose, or when the map is a rough sketch drawn from memory. A strict check would then flag the very mistakes the writer meant to put there.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 23 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Check that "north of the lake" is really north on your map" (read_entry compass-words-that-match-the-map) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP