Spielerando

The text box covers the character's mouth and chin in a dialogue scene

A tall portrait looks right until the box with the words slides up over it and hides the face that is speaking. Moving it up helps only to a point, and then something else has to give. Here is the order of what to try.

Why this works

What the reader needs is the face, not the whole figure. So the rule protects the chin first, and gives way elsewhere: lift the picture while there is room, and only when the screen runs out of room make the figure smaller.

When not to use it

Do not use it when the picture is about the whole body, such as a costume, a pose or a full-length character reveal. Squeezing the figure into the space above the box ruins it. Move the box to the side or make it shorter instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 15 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The text box covers the character's mouth and chin in a dialogue scene" (read_entry camera-lift-portrait-above-the-text-box) in my game. Build it step by step, and show me how you checked that it works.

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