Spielerando

Cinematic black bars that slide in on any screen shape without hiding important things

Black bars make a scene feel like film, but fixed-height bars look wrong on a wide monitor, on a phone, or while the window is resized, and they can sit on top of the action. Here is a way to size them from the screen itself.

Why this works

Bars should come from the shape of the screen, not from a fixed size. Treating them as the space that is left over, and drawing the game only into the shape that remains, keeps anything important from ever sitting under a bar.

When not to use it

Skip it where space on screen is precious, such as a small phone held upright, or in play where players watch edges for danger. Bars also do little for games that are not meant to look like film. Leave the full picture then.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 27 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Cinematic black bars that slide in on any screen shape without hiding important things" (read_entry camera-cinematic-bars-without-covering-the-picture) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP