Spielerando

My friend's game runs faster on his gaming screen and I need to prove why

Anything counted per picture instead of per second makes a game run differently on a faster screen. This tester runs one piece of your game at several picture rates and compares the results, so you know before anyone complains whether it depends on the rate.

Why this works

Run the same second of game time with big steps and with small steps. If the result changes a lot, the game's speed depends on the screen. A small, steady difference is just rounding and can be accepted.

When not to use it

Games that run on a fixed internal step, independent of the screen, do not need this. Test them only if you changed how the step is driven.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 28 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "My friend's game runs faster on his gaming screen and I need to prove why" (read_entry work-act-speed-differs-on-fast-screens) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP