Spielerando

I asked my AI for five changes at once and now nothing works

Five wishes in one message give five chances to break the game and no way to tell which one did. This helper sorts your wishes into rounds, so that what the others depend on comes first, and warns you when two wishes wait for each other.

Why this works

When each round holds only changes that do not need each other, a failure points at one of a few. Putting the base changes first also means that later ones are built on something that has already been tested.

When not to use it

Wishes that are really one change, such as renaming a thing everywhere, must stay together. Splitting them leaves the game half renamed and broken between rounds.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 30 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "I asked my AI for five changes at once and now nothing works" (read_entry work-act-order-wishes-so-ai-breaks-less) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP