A bug appears only sometimes, so how often must I retest after the fix
One clean run after a fix proves nothing when the bug showed up in only some of your earlier tries. This helper turns the tries you made before into the number of clean runs you need afterwards, so you and your AI stop at the right moment.
Why this works
If the bug shows in one run out of five, a run that passes happens four times out of five even with the bug present. Only a string of passes that would be unlikely with the bug still there is evidence of a fix.
When not to use it
Runs must be independent and of the same kind. If the bug needs a certain level or a certain enemy, every counted run has to include it, or the number is worthless.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 14 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A bug appears only sometimes, so how often must I retest after the fix" (read_entry work-act-how-many-clean-runs-prove-fix) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP