Spielerando

I pause the game but some enemies and effects keep moving

A pause that stops most things is worse than none, and the leftovers are hard to spot by eye. This helper reads a log of what updated and when, and names every part of the game that kept running while the pause was on.

Why this works

Instead of hunting by eye, ask each part of the game to leave a mark whenever it updates. Anything that leaves marks inside a pause window is a leak, and the log names it.

When not to use it

Parts that are meant to run during a pause, like the menu, the music fade or the input reader, must be on the allowed list, or the report is full of false alarms.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 37 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "I pause the game but some enemies and effects keep moving" (read_entry work-act-pause-does-not-stop-everything) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP