After my AI's edit the hero feels different and I never asked for that
Edits meant for one thing often shift others, such as running speed or the length of the grace time at a ledge. This helper compares the numbers you measured before and after, and tells your AI exactly which ones moved and by how much.
Why this works
Feel is a set of numbers that you tuned by hand. A small snapshot taken before an edit and compared afterwards turns a vague "something is off" into a short list of changed values that the AI can undo.
When not to use it
If you meant to change the feel, there is nothing to guard. Take a new snapshot after you approve it so that the next comparison starts from the new feel.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 35 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "After my AI's edit the hero feels different and I never asked for that" (read_entry work-act-did-ai-change-my-tuned-numbers) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP