Spielerando

My AI says the shooter is finished, but I cannot tell if it really is

A confident "done" is not a result. This small runner makes your AI turn each promise into a check that must answer yes, and it treats a silent or crashing check as not done instead of quietly counting it as fine.

Why this works

A claim only counts when something that can fail was run. If a check that returns nothing or crashes is counted as a pass, the list turns green exactly when the AI is least sure.

When not to use it

Not worth it for a quick throwaway experiment. Use it when you will hand the game to other people, or when a change touches things you cannot easily play through yourself.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 33 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "My AI says the shooter is finished, but I cannot tell if it really is" (read_entry work-act-ai-says-done-checklist) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP