My AI says the shooter is finished, but I cannot tell if it really is
A confident "done" is not a result. This small runner makes your AI turn each promise into a check that must answer yes, and it treats a silent or crashing check as not done instead of quietly counting it as fine.
Why this works
A claim only counts when something that can fail was run. If a check that returns nothing or crashes is counted as a pass, the list turns green exactly when the AI is least sure.
When not to use it
Not worth it for a quick throwaway experiment. Use it when you will hand the game to other people, or when a change touches things you cannot easily play through yourself.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 33 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "My AI says the shooter is finished, but I cannot tell if it really is" (read_entry work-act-ai-says-done-checklist) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP