Spielerando

Decide who delivers a line when its character is dead or away

Companion banter written for a healer fails the moment the healer died in chapter two. Here is how to give every line a chain of stand-ins, and how to find the lines that nobody in some party could ever say before a player does.

Why this works

In a story where people can die, leave or never join, a line written for one person is a promise that may be broken. Naming stand-ins ahead of time, and marking which lines the scene cannot do without, turns a surprise at play time into a list you read while writing.

When not to use it

Skip it when the party is fixed and nobody can ever be missing, as in a story with one set cast. Then every line always has its speaker. It matters most where the player chooses who comes along.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 30 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Decide who delivers a line when its character is dead or away" (read_entry who-speaks-when-the-owner-is-gone) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP