Spielerando

Catch lines that sound wrong for the character who says them

Three chapters in, the stern old general starts saying "no worries" and the street kid speaks like a lawyer. Here is a small voice sheet per character and a check that flags the lines that break it, including the matches a plain search would get wrong.

Why this works

An AI writing many characters slides toward one average voice, and a drift you only feel is hard to fix. A few hard rules about words and sentence length turn the feeling into a list of lines you can point at, so the fix is a rewrite, not a debate.

When not to use it

Skip it when a character is meant to be unpredictable, changing, or to break their own habits for a reason. Fixed rules would flag the very moments you want. Judge those lines by reading them against the scene.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 33 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Catch lines that sound wrong for the character who says them" (read_entry keep-a-characters-voice-with-a-word-check) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP