Spielerando

Find extras that can never unlock because they wait on each other

The true ending needs the secret scene, and the secret scene needs the true ending, so neither ever appears. This entry finds circles and missing items in unlock lists, prints the circle, and tells how many steps away each reward really is.

Why this works

Every unlock is a promise that someone can reach it. If two things each wait for the other, neither can ever start, and anything behind them is lost too. Following the chain of requirements from the beginning shows who is stuck and why.

When not to use it

Needless in a small game with a handful of extras that you can test by hand. It also does not fit conditions like earn any one of these, which are a different shape. Split those into one item for each way, or check them by playing.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 49 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Find extras that can never unlock because they wait on each other" (read_entry unlock-conditions-that-wait-on-each-other) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP