Spielerando

The player types the right answer and the game says it is wrong

Puzzles that ask for a typed name or word fail on capitals, spaces, accents, and the many ways to write German letters. This entry gives a forgiving yet strict-enough comparison, so a correct idea is never punished for the keyboard.

Why this works

A person types what they mean, not what the keyboard or the answer list happens to hold. Turning both sides into the same plain form first means differences in capitals, accents, spaces and German letter spellings never count against the idea.

When not to use it

Never use this for passwords, codes, or answers where a single letter makes a different thing. There the exact text is the answer, so compare it exactly and say clearly what a rejected entry looked like.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 36 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The player types the right answer and the game says it is wrong" (read_entry typed-answer-accepts-spelling-variants) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP