Spielerando

Decide when the whole team has lost, without ending the round too early

Ending the round the instant the last standing player falls cuts off a revive that was about to finish, and counting only dead players never ends a round where everyone is down. This entry shows the rule that avoids both, and how to treat players who left.

Why this works

A round should end when nothing can change it, not a moment sooner. A short grace after the last player falls lets a rescue that finishes in the same instant count, and leaving out players who dropped away avoids false wins and losses.

When not to use it

Skip it when the round should end the instant a key person falls, such as a leader or a protected object, or when nobody can ever get back up. Then end it at once, without the wait.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 18 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Decide when the whole team has lost, without ending the round too early" (read_entry team-wipe-check-with-grace-and-disconnects) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP