Spielerando

Enemies spawn right next to me, inside rocks, or always behind my back

Fair spawning is a ring of safe distance with solid ground and a mix of directions. Your AI sets one distance and calls it done. This entry checks a list of real spawn spots against the rules and shows which rule each broke.

Why this works

Spawn complaints come in three kinds: too close, too far, and in a place that cannot hold the creature. One check with a count for each tells which kind you have and whether the directions are balanced.

When not to use it

Ambush games want enemies close and behind on purpose. Use the same check with those rules turned around.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 37 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Enemies spawn right next to me, inside rocks, or always behind my back" (read_entry survival-enemies-appear-in-wrong-places) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP