My AI says it fixed one thing, but the game feels harder, did it change my numbers
Damage, hunger and prices can shift while the AI tidies something else. This entry compares two versions of your balance file and lists every number that moved, ordered by how far, so the big quiet changes cannot hide among small ones.
Why this works
A balance change matters by its ratio, not by its size: from 0.1 to 0.5 is five times, from 100 to 105 is nothing. Sorting by ratio puts the dangerous changes on top.
When not to use it
Not useful when you changed the numbers on purpose in many places. Then compare against the intended list, not against the old file.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 43 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "My AI says it fixed one thing, but the game feels harder, did it change my numbers" (read_entry survival-ai-quietly-changed-my-numbers) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP