Which units or buildings does nobody use, even though they were available?
A unit that few people build may simply be unlocked too late for most players to ever see it. This entry shows how to count only people who had it available for long enough, so you can tell a dead option from a hidden one.
Why this works
Nobody can use what they had no time to afford. Judging a unit only among players who had it for a fair while separates a unit that is truly ignored from one that is simply late, and keeps the unknown cases out of the verdict.
When not to use it
Do not remove a unit just because few build it. A rare unit can be the expensive finisher that people love once a game, or a counter that is needed only against one enemy. Check what it does for those who build it.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 34 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Which units or buildings does nobody use, even though they were available?" (read_entry strat-unit-never-built-exposure) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP