Which of the files my AI just changed should I look at first
After a round of edits your AI lists twenty files and all of them look equally important. Here is a ranking helper that puts the files that can wreck saves and scenes ahead of dialogue and pictures, so you know where a mistake would hurt most.
Why this works
Damage depends on what a file controls, not on how much of it changed. A tiny edit where saves are read can lock everyone out, while pages of new dialogue can only sound odd. Reviewing by consequence puts your limited attention where it pays.
When not to use it
It is the wrong tool when only two or three files changed: just read them all. It also fails if your project's folder names do not tell what a file does; rank by hand then.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 27 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Which of the files my AI just changed should I look at first" (read_entry story-changed-files-risk-order) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP