The error message is gone after my AI's fix, but the scene still does not work
Some fixes silence a problem instead of solving it: the red message vanishes and the game just does nothing. This entry shows your AI how to scan its own changes for the spots where an error is caught and thrown away.
Why this works
A clean log only proves nobody is complaining. Catching a failure and then doing nothing hides it, and in a story a missing line looks like a choice. Hunting for the usual disguises brings the silent failure back into view.
When not to use it
It over-reports where staying quiet is the right call, for example an optional extra that may be missing without harm. Keep those on purpose and add a short note, but never for something the story needs.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 21 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The error message is gone after my AI's fix, but the scene still does not work" (read_entry find-errors-the-ai-swallowed) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP