Spielerando

The same error appears 200 times with different scene names in it

Two hundred error lines can really be three problems wearing different names and numbers. This entry gives your AI a way to fold look-alike messages into groups with a count, so you see three things to fix instead of a scrolling wall.

Why this works

Messages from one cause differ only in the changing bits, such as names and numbers. Strip those and what remains is the shape of the problem, so hundreds of lines collapse into a few causes you can rank by how often they happen.

When not to use it

Do not use it when the differing part is the clue, for example when one particular scene fails and the others do not. Then group by that part, or look at the single lines directly.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 27 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The same error appears 200 times with different scene names in it" (read_entry group-repeated-errors-by-shape) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP