Spielerando

Speed up the clock when the player sleeps and land exactly on morning

Sleeping through the night should run the sky fast, then slow down gently at dawn, and the hunger and crops should age by exactly the skipped hours. Here is how to make the skip smooth, correct across midnight, and always ending on the exact wake-up time.

Why this works

A promise to arrive at a given time is kept by planning the whole trip first, not by speeding up and hoping. With the distance fixed at the start, the clock and everything that ages can be read from one path, so they always agree.

When not to use it

Skip it when the world is shared with other players or keeps running live, since nobody can skip time for the others. Let the night pass at its normal pace, or give each sleeper only a quiet screen.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 34 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Speed up the clock when the player sleeps and land exactly on morning" (read_entry sleep-time-skip-eases-and-lands-on-morning) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP