Tilt an item you drag across the inventory by how fast the cursor moves
A picked-up item that follows the cursor stiffly feels dead, but tilting it by raw mouse movement makes it twitch wildly. Here is how to turn cursor speed into a gentle tilt that settles with a small wobble when you stop.
Why this works
Things we hold lag behind our hand and swing when it moves, so a tilt that follows how fast the hand goes reads as weight. Capping it softly and letting it overshoot a little on stopping keeps it lively without ever looking broken.
When not to use it
Skip it when items must be placed exactly, such as a tight grid of small slots or a puzzle, or on touch screens where a finger hides the motion. Keep the item straight so its edges show where it will land.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 31 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Tilt an item you drag across the inventory by how fast the cursor moves" (read_entry dragged-item-tilts-with-the-hand) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP