Spielerando

A skill that improves with use is trained by hitting a practice dummy all night

Learning by doing feels natural, but plain counters reward the dullest action done a thousand times. Here is how to make practice slow down as the skill grows, ignore targets that teach nothing, and keep rapid clicking from counting.

Why this works

People get better at things by doing them at the right difficulty. Paying less as you master it and for tasks that are too easy or too hard rewards honest practice and makes pointless repetition worthless.

When not to use it

Skip it when the player should simply choose and buy upgrades, or when the game is short. Learning by doing needs many actions and a long arc; for brief games a plain level system fits better.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 27 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A skill that improves with use is trained by hitting a practice dummy all night" (read_entry skill-grows-by-use-no-grinding) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP