How long does a scene make the player just watch without doing anything?
A story-heavy game can lose people not through one long cutscene but through many small ones with no choice between them. This entry shows how to find the longest stretch where nothing the player does matters.
Why this works
Players do not feel scenes, they feel stretches in which nothing they do matters. Measuring the gap between real actions, not the length of any one scene, also catches many short scenes that add up to one long wait.
When not to use it
Wrong for games made to be watched, such as a story you only follow or a calm walking game, where sitting back is the point. There ask whether players stay and enjoy it, not how often they act.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 28 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "How long does a scene make the player just watch without doing anything?" (read_entry rpg-longest-stretch-without-input) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP