Spielerando

Claim all at once when one reward finishes the condition of the next quest

The player taps claim-all, and only some rewards arrive because the money from the first one is what unlocks the second. They have to tap again and again, or the list depends on how it was sorted. Here is a loop that settles to the same result in any order.

Why this works

When one payout can unlock another, a single sweep gives an answer that depends on the order of the list, which is arbitrary. Repeating until nothing more is possible always ends in the same place, because each quest can only be taken once.

When not to use it

Skip it when rewards also take something away, like a quest that costs money, or when the player should choose the order. Then the final result does depend on order, so ask the player rather than looping on their behalf.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 29 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Claim all at once when one reward finishes the condition of the next quest" (read_entry reward-chain-opens-next-quest-in-one-claim) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP