Spielerando

Judge taps in a "find the hidden things" scene when objects overlap and players spam

Two hidden things sit almost on top of each other, a tap on an already found one counts as a mistake, and a player who taps everywhere wins by brute force. Here is how to decide which thing a tap means, what is not a mistake, and a short pause that stops wild tapping.

Why this works

The result of a tap must not depend on how the things happen to be listed, or two players tapping the same spot could get different outcomes. A clear rule for overlap, forgiveness for harmless taps and a short pause after wild tapping keep the search fair and about looking, not about luck.

When not to use it

Skip the penalty part for small children or very relaxed games, where wrong taps are part of the fun and a pause would feel like scolding. Keep the clear overlap rule, but let the player tap as much as they like.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 22 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Judge taps in a "find the hidden things" scene when objects overlap and players spam" (read_entry hidden-object-scene-taps-and-spam) in my game. Build it step by step, and show me how you checked that it works.

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