One angry player reported a teammate twelve times: how many people really complained?
A pile of reports against one player can come from a single person clicking again and again. This entry shows how to count people and matches instead of clicks, so the list of troublemakers shows who really bothers others.
Why this works
One angry person can click as often as they like, but a real problem shows up as many different people, in different games, complaining about the same player. Counting people and matches, not clicks, measures how widely someone is disliked rather than how loudly one person shouts.
When not to use it
The count is only a pointer, never a verdict. A group of friends can report someone together, and a player can be disliked for winning, so a person should look before anyone is punished. In a small game with few players, the thresholds will rarely be reached and each report matters on its own.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "One angry player reported a teammate twelve times: how many people really complained?" (read_entry reports-against-a-player-counted-once-per-reporter) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP