Do testers reach the endings you meant, or just the ones random clicking reaches?
Some endings are rare only because few paths lead there, others because players avoid them. To tell apart bad luck from taste you need to know how often a blind clicker would arrive, and compare your testers against that.
Why this works
A rare ending tells you little until you know how rare it would be by pure chance. Comparing real testers with a blind clicker separates endings that few paths lead to from endings that players deliberately seek or avoid.
When not to use it
A blind clicker is a poor stand-in when options are locked behind items or when the story has loops, and the result is meaningless with a handful of testers. Then compare against a rough guess from your own intent and read the testers' own words.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 35 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Do testers reach the endings you meant, or just the ones random clicking reaches?" (read_entry random-clicking-baseline-for-endings) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP