Spielerando

Choose which healing item to craft when one button fits several recipes

A quick-craft key should heal now. But three recipes all heal, and the game keeps burning the one rare ingredient the player was saving. This entry picks a recipe by priority and, when priorities tie, spares whatever the player has least of.

Why this works

A single button means the player trusts the game to choose. The designer's order says what matters most, and among equals the least harm is to whatever the player has least of. Choosing the same way every time also makes the button predictable enough to trust.

When not to use it

Do not hide the choice when ingredients are precious or the recipes differ a lot in effect. Then let the player pick from a short list, or the shortcut will burn something they wanted for later.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 24 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Choose which healing item to craft when one button fits several recipes" (read_entry quick-craft-picks-the-least-painful-recipe) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP