Spielerando

Coming back after a night gives a different result than playing that night live

A game that skips time with a quick formula often disagrees with what the same hours would have produced tick by tick, usually in the favour of nobody. This entry shows how to make the skip use the very same rules as live play and still stay fast.

Why this works

Two ways of computing the same hours only agree if they follow the same rules. Rounding, limits and stalls are part of the rules, so a shortcut formula quietly plays a different game. Running the real rule step by step keeps the two worlds identical.

When not to use it

When time away is short or the growth never settles, stepping through every moment is too slow. Then cap the time you credit, or work in larger chunks, and accept a small, known difference instead of a freezing screen.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 17 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Coming back after a night gives a different result than playing that night live" (read_entry offline-progress-differs-from-playing-it-live) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP