How much progress do players lose when they close my horror game?
A player who quits right after a checkpoint loses nothing; one who quits just before the next one loses a lot and rarely comes back. This entry shows which numbers say whether your save points are too far apart, and why mixing in players whose game saved on exit hides the problem.
Why this works
The pain is repeated work. Quits where the game saved lose nothing, and mixing them in drags the typical loss down to zero. Looking only at those who lose something shows how bad it is for them.
When not to use it
Wrong if the game saves all the time, or if losing progress is part of the horror, as with scarce saves. Then ask whether players come back after such a loss rather than how much they lost.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 26 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "How much progress do players lose when they close my horror game?" (read_entry horror-progress-lost-at-quit) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP