Does a particular scare make players close my horror game? Compare to normal
Some players leave right after a scare, but players also leave at any other moment, so a raw count says nothing. This entry shows how to tell whether a scare really pushes people out, by comparing against how often they leave at random, and when too few people saw it to say.
Why this works
People quit all the time, so a scare is only guilty if more players leave right after it than they would in any stretch of the same length. Comparing with that normal rate is the fair measure.
When not to use it
Wrong when few players saw the scare, or when it sits just before a designed end, since those quits are not reactions. A horror game is allowed to frighten, so check whether players come back the next day.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 27 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Does a particular scare make players close my horror game? Compare to normal" (read_entry horror-scare-quit-window-lift) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP