Spielerando

I want to paste my log to an AI but it contains names, mail addresses and keys

Logs from a story game quietly collect player names, mail addresses, folder names and access keys. This entry swaps such details for labels before sharing, in a way that keeps two mentions of the same person recognisable.

Why this works

A reader needs to see which lines belong to the same person, not who that person is. Swapping each real detail for a numbered label keeps the connections the AI needs and removes what should not leave your computer.

When not to use it

It only hides what you tell it to look for, so it is no protection for sensitive logs. When real players' private data is involved, or a key could still work, read the result yourself, change the key, or share nothing.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 25 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "I want to paste my log to an AI but it contains names, mail addresses and keys" (read_entry hide-player-details-before-sharing-a-log) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP